guest@BipbopPC:~$ ls -l ~/fun/opengl_stuffs

The 3D scenes are written against OpenGL 1.1, the old fixed-function API: glBegin, glVertex3f, a matrix stack, and no shaders anywhere. Browsers don't speak that, so the pages load glsim.js, a course-provided shim that implements the OpenGL 1.1 calls on top of a WebGL context. It's what lets 1997-era graphics code run unmodified in a tab.

// exit 0

Christopher Gemperle / synackfinack Chico, CA